[Review] Jin Conception – Nintendo Switch

Developer: Jin Wave Studio | Publisher: Jin Wave Studio | Release Date: 12/05/2021
Price: $15.00/£10.82 | Review Code Provided by the Publishers | Genre: Adventure, Strategy, Role-Playing | Platform: Nintendo Switch, PC via Steam

Story/Description

Jin Conception is a social deduction fantasy thriller turn based JRPG.

Eight playable characters’ stories intertwine when three characters enter Final Layer and two vanish without a trace. One returns back from Final Layer but claims to not remember what happened. Who do you trust? Who is telling the truth and who is lying? Who is a friend and who is a foe?

Key Features:
Strategic turn-based combat involving balance.
Battles happen on the same field as movement, no switching screens when combat starts.
Affliction and buff system, for example, players cannot run away if they have stuck affliction.
Double and triple Jin techs allow party members to combine attacks with each other to form stronger attacks.
Traps can be set in combat for strategic purposes such as delaying an attack for later.
There is more than one ending.
The foe or foes can change.

Jin Conception is a single-player game where you have to figure out who is a friend and who is a foe.

Gameplay/Controls

Eight playable characters’ stories intertwine when three characters enter Final Layer and two vanish without a trace. One returns back from Final Layer but claims to not remember what happened. Who do you trust? Who is telling the truth and who is lying? Who is a friend and who is a foe?

The game is mixed with inspiration from both classic RPG game Chrono Trigger and online multiplayer game Among Us in the sense that the game will let choose or figure out who is friend or foe by going into settings and choose who you think is a friend, foe, either or unknown but be careful who you select because you might not like your choice too.

The game feels like a mini-open world game with few blocked places to find something to enable you to have access to some areas and some areas also are worth exploring which hold hidden items that could be useful.
There are seven known Jin types that are available for playable characters in Jin Conception. They are Transformer, Defender, Caster, Amplifier, Adapter, Caster, and Weaver. To perform a double or triple tech, the participating party members need to have recovered balance. When a party member recovers balance everyone’s balance bar, including enemies, will be paused. To wait in the battle to queue up teammates for a double/triple Jin tech one can press the Z key on PC or B button on Switch.


Best to do is avoid some monsters that look strong but it’s like Chrono Trigger, you’ll have to quick in choosing commands since it deals with time-gauge because you won’t know if they’ll attack next, best attack quickly and fast. A good thing for savepoint which you’ll have to save your game manually but it also saves the game depending on some areas but I’ll recommend that you save it manually without trouble.

The controls are mostly like Chrono Trigger which brings back memories of playing the game on mobile which feels weird at first but good to learn from them. Normally, you can check the menu with the X button, but it’s reversed to the Y button, which I’m trying to get used to.
I won’t say it’s lacking anything for now, but you got to see the hard work in making a game like from two games that make an awesome RPG game with another enemy.

Sometimes I have some difficulty choosing who is a friend and who is foe as per seeing how the story will go, I’ll try as much as not making the gameplay boring as place some of them on “either”, seeing the case of Green Ranger from Power Ranger Mighty Morphers, so just do your best and make a good decision.

To conclude this review, the game passes off as Among Us but not as one will see it that and also with the RPG element from Chrono Trigger in a unique manner.
I can tell the developer(s) tried as much as to make the game enjoyable as I’m guessing he’s a fan of both games but still holds out its own as RPG.
So I recommend giving this a shot and see how if you fancy it as I do.

Graphics

The visuals feel like I’m playing Chrono Trigger all over again from the character design and the landscape makes it pretty slick and fun to play with.
NO frame rate for me to worry about, the game is running smoothly and it looks great.

Audio

The audio is mostly like a NES/SNES game soundtrack that is being played throughout the game, which is a bit relaxing if you’re not facing monsters along the way.
The music might change depending on the situation at hand but it’s good to learn ahead of time in case you run in to any monsters but mostly best to avoid them.

Verdict

Story – 8/10
Gameplay – 8.2/10
Graphics – 8/10
Audio – 8.2/10
Recommendation – Yes if you’re a fan of Among Us and Chrono Trigger
Overall – 8.2/10

Thanks for reading my review, God bless and Happy gaming weekend.
I want to thank the publishers for giving me the opportunity to make a review of their lovely game.

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